How exporting several motion files to CINEMA 4D and Blender via IClone 7?

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2022-03-29
10:11

Exporting several motion files to CINEMA 4D and Blender via IClone 7 Good afternoon! Today we will look at converting and exporting IClone 7 motion files to other 3D animation programs. As you can see, we already have a certain scene template in IClone 7. Here we have chosen a assasin as a character. Let's set the motion files for this character. To do this, go to the specially prepared folder "Movements" and select one movement to begin with, copying it from this folder. Paste the copied motion file into the "Motion" folder, in it the "Custom" subsection of the IClone program file. However, you may need administrator rights to add the file. Let's create a separate folder, name it, for example, murderer and move our first character movement file copied there. Now we return to the IClone 7 program, open the “Custom” subsection in the “Motion” section. And find our copied motion file. We transfer this motion file by simply dragging the mouse over the character. We check the movement of the character by going to the "Timeline" panel at the bottom of the scene. The movement is very short, so let's add a few more movements to this character. First, let's remove the ladder in the scene - it is superfluous here now. Now let's add the next movement to the character, finding it in our “Movements” folder, copy the movement file and paste it into the “Assasin” folder. We return to the IClone 7 program again and transfer the second character movement file by simply dragging the mouse from the folder. Go to the "Timeline" panel at the bottom of the scene and check the character's movements. Then again add the third movement from the "Movements" folder to our "Assasin" folder. ---------------------------------------------------------------------------------------------------------------------- We return to the IClone 7 program again and transfer the second character movement file by simply dragging the mouse from the folder. Go to the "Timeline" panel at the bottom of the scene and check the character's movements. And finally, add the fourth movement from the general folder "Movements" and transfer it to the character in the same way. All operations of transferring files of motion are of the same type and I believe that you will not get confused in them. Let's take another look at the movement of the character. If the quality suits you in your case after editing, then move the Timeline lever to the end of the character's movement, with us it ends approximately at the eleventh second. After that we will combine all five character movements into one and save this file in the "Custom" subsection. Let's rename and name it "Beginner". Once saved, the file is ready for export. Export the file by selecting the Export button and the FBX subsection in the pop-up menu of the File section, select the target settings of the export program: first export the file to Blender, selecting all frames and all textures in the settings. We save our file in a folder of your choice under the name, for example, "Beginner Assasin". After waiting for a while, we can switch to the Blender program. Of course, we delete the initial Blender cube and then import the FBX file, finding it in the folder where you put it. After some waiting, our character will appear on the scene screen. The waiting time depends on the power of your processor. Finally, the character has appeared, and to improve visibility, let's go into the scene, select the “BoneRoot” section in the “Armature” tab and remove the visibility of the bones that interfere with us. After that, we can go to the Timeline and play the movements of the character on the scene, rotating it along different axes of visibility and checking the movements. For some reason, textures were not saved, but you can add them yourself from the texture folder. We return again to the IClone 7 program and select the export of the FBX file to another animation program. Select CINEMA 4D in the export targets, keeping all frames and textures. Save the FBX file with the name "Beginner Assasin CINEMA 4D". That is why we did not export it the first time, check the export settings and export it again. Perhaps this is a program glitch. Export the file and save it in a folder. After some waiting, the FBX file for CINEMA 4D is ready. After that, we boldly go into the CINEMA 4D program and open the FBX file. As we can see, here again in the "BoneRoot" section there are bones interfering with us, we make red dots in the "View" subsection and the visibility has now become normal. After that, we look at the character's movements, which, in my opinion, are transferred quite accurately and we can save this file in the folder in which you wish. You can export it to any format through the export setting in the pop-up menu of the File subsection. And you will find another bonus in the description of the video - this is a link to download motion files: